
It can be kept at Level 1 if you have points for a Level 1 engraving, otherwise max it out. If you decide to use a 2nd spender skill at 2 orbs filled, it will only deal 16% extra damage. For example, if you have 4 orbs filled, your 1st Esoteric Skill used will do an additional 32% (8x4) damage. Esoteric Skill Enhancement enhances Esoteric Skill damage by the number of orbs you have before using a spender.Below are the recommended Engravings for this build. Battle Engravings are generally used to increase damage. It's not recommended to sacrifice stats for Crit at the moment.Ĭlass Engravings provide powerful benefits that can significantly change playstyle. In Korea, they have a Bracelet slot that grants them an extra 100-120 stats which allows them to do the 1800 Swiftness 600 Spec 180 Crit build. This helps you achieve high Attack Speed and Movement Speed, which also helps you reach the damage increase cap from Raid Captain. Tier 3ĭuring the higher end of Tier 3 after acquiring 600-700 Specialization, it's recommended to get as much Swiftness as possible for smoothness of your build.

Take some Swiftness for Attack Speed, Movement Speed and Cooldown Reduction. It also increases damage for the spenders and the Awakening skill. it is recommend to focus on Specialization (55-65%) over Swiftness (35-45%) for higher Esoteric Meter gain to support having 2 Esoteric skills (Spenders). Therefore, it is better to use it as a gap closer to get back into the fight.Įsoteric Skill Enhancement Wardancers prioritize Specialization and Swiftness. Moon Flash Kick can be use as an emergency mobility skill, but this sacrifices a lot of Esoteric Meter gain.

It's also good at buying time for cooldowns since it's a holding skill, but can be awkward to use against agile bosses.

When you get 296 Skill Points, swap it to Esoteric Skill: Call of the Wind God for higher damage. Esoteric Skill: Rising Fire Dragon is used below 296 Skill Points because it does more damage with the available Skill Tree.You can refer to First Intention Wardancer rotation as it will be almost similar except having a spender instead of Lightning Kick that is used at the end of the rotation. If you do choose to play this 1 spender build, go for Swiftness and Crit instead of Swiftness and Specialization. Esoteric Skill: Call of the Wind God can be replaced with Sweeping Kick for another main damage dealing skill.
